![]() ![]() This construction gives two additional fuel slots. The Generator is used to decrease the time of construction of modules. You can craft a "Fierce Hatchiling" moonshine (a drink) here. You are able to farm Physical bitcoins and you gain 10 additional slots for Graphic cards. In addition, it lets you customize weapons off-raid and repair them with repair kits. You can craft weapons, parts, bullets, and other related items. It does nothing by itself, but it is needed for other modules or module levels. It lets you craft healing items and increases your health regeneration (+27.4 HP/hr). Plus, it lets you repair armor with repair kits. It lets you craft fabrics, armor, and other equipment. PMC's energy regenerates faster (+2.4 EP/hr). Simply press the “ Level X” option inside an already constructed module and it’ll tell you what you need for that version. Condition bars in inventory and slot, ability to see items in stack separately.You can also level up modules.Small addition to display filter's condition in its tooltip.A little bit of balance by reworking stats, environment damage and adding more negative and positive sides to both tanks and filters.Nerfed duration (you can still tweak it with MCM condition drop slider if you want).Gas masks (and outfits with built-in helmets) now don't give any protection from toxic air without filters.Smol fix for duplicate items coming with another trader injection (tnx harukasaiga).Native compatibility for "Companions in loadout" addon.decreased a little bit chance to get a filter with good condition from bodies (according to how filters protect you now this isn't a nerf).trippled starting amount of filters for easier starts.doubled items in traders inv (+MCM option to change it up to x5).some more info for UI (both tanks and filters) which will allow you to estimate filter/tank duration in current location, filters in safe zones will display 0%.filters don't consume condition when in safe zone or if location isn't toxic.filters now protect you from 100% to 0% condition (some locations are still restricted for certain tiers), but now condition loss depends on location's toxic damage.v0.6: Small overhaul to make filters less confusing:. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |